Bump Maps Need Units
Move the camera closer and the bumps get flatter: Three.js can change a material’s apparent depth without changing the material. The missing convention is simple—height needs a unit and a space.
Move the camera closer and the bumps get flatter: Three.js can change a material’s apparent depth without changing the material. The missing convention is simple—height needs a unit and a space.
A MaterialX file can load in both Blender and Three.js and still look wrong. Matching the reference meant chasing inverted logic, flipped coordinates, and noise functions where 'close enough' creates an entirely different pattern.