Three.js MaterialX
Pixel-matched MaterialX support work spanning a fidelity suite, Three.js shader fixes, and Blender graph import.
Projects I have worked on and am proud of, collected as a quick overview across 3D graphics, startups, open standards, developer tools, and AI.
Showing 4 of 16 projects tagged standards.
Pixel-matched MaterialX support work spanning a fidelity suite, Three.js shader fixes, and Blender graph import.
Behavior graph work that helped turn production 3D interaction needs into the KHR_interactivity glTF standard.

A 3D product visualization platform built around open standards, AI lifestyle imagery, and a single source of 3D truth.
An early proposal for adding physically based rendering maps and parameters to the classic Wavefront MTL format.