Posts tagged: standards

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Posts tagged: standards

Overview of Behavior Graphs

How frustration with Trigger-Action Lists in production 3D tools led me to build behave-graph, champion it at SIGGRAPH, and help drive the KHR_interactivity glTF standard.

Ben HoustonFebruary 19, 2026

Costs of Material Graphs

Graph-based materials, while innovative and flexible, pose significant costs for run-time dynamic loading in Web and Games. We delve into these costs and propose alternative solutions.

Ben HoustonMay 30, 2023