PBR Extensions for OBJ/MTL
With Physically-based Rendering (PBR) becoming the new standard, we need a simple standard interchange format.

This is the personal blog of Ben Houston (bio here), a 3D computer graphics software developer. For a quick overview of the work I am proud of, see my portfolio. I've worked on projects like Web3DSurvey, Three.js, Deadline, Krakatoa, and Exocortex VFX plugins. I'm also an entrepreneur, having founded Land of Assets, Threekit, Clara.io, Exocortex, and Frantic Films Software.
With Physically-based Rendering (PBR) becoming the new standard, we need a simple standard interchange format.