TanStack/Start vs Remix vs Next.js
Why TanStack/Start may be the right choice for your next project. Exploring the unique features of TanStack/Start in comparison to Remix, and Next.js.
Ben Houston • February 18, 2025

This is the personal blog of Ben Houston (bio here), a 3D computer graphics software developer. I've worked on projects like Web3DSurvey, Three.js, Deadline, Krakaota, and Exocortex VFX plugins. I'm also an entrepreneur, having founded Land of Assets, Threekit, Clara.io, Exocortex, and Frantic Films Software.
Why TanStack/Start may be the right choice for your next project. Exploring the unique features of TanStack/Start in comparison to Remix, and Next.js.
Ben Houston • February 18, 2025
Open Core combines the viral growth of open source with the revenue potential of enterprise software – but most founders get the balance wrong. Drawing from my experience building both open source and enterprise products, I explain why this model particularly shines for developer tools, and how to execute it without alienating either developers or paying customers.
Ben Houston • December 20, 2024
From solving a unique rendering challenge for a single film to becoming an industry-standard tool used in blockbuster movies like Avatar and Harry Potter, the origin story of the Krakatoa point renderer.
Ben Houston • December 6, 2024
Sometimes big opportunities come from solving what seem like minor problems. In 2002, fresh out of university, I accidentally co-created what would become one of the most widely-used tools in Hollywood visual effects - all because I needed a better way to run fluid simulations.
Ben Houston • December 5, 2024

After learning the hard way that chasing startups and SMBs was a dead end, I discovered why the path to sustainable SaaS growth lies in mastering enterprise sales and the 'land and expand' strategy.
Ben Houston • December 5, 2024
How a pioneering web-based 3D editor pivoted from trying to revolutionizing visual effects to finding unexpected success in enterprise product visualization.
Ben Houston • December 4, 2024

A startup journey can naturally be split into two phases, each driven by a different question: survival and then maybe scale.
Ben Houston • December 2, 2024
Kubernetes often represents the ultimate solution for container orchestration, but my experience has led me to leave it behind in favor of a simpler, cost-effective solution using Google Cloud Run.
Ben Houston • November 5, 2024

RISC-V is currently quite slow compared to modern CPUs in 2024.
Ben Houston • October 23, 2024

Web3DSurvey is a tool for 3D web developers that tracks and aggregates WebGL, WebGL2, and WebGPU capabilities providing valuable insights into real-world support for these features.
Ben Houston • September 1, 2024
Graph-based materials, while innovative and flexible, pose significant costs for run-time dynamic loading in Web and Games. We delve into these costs and propose alternative solutions.
Ben Houston • May 30, 2023
Understand the background and potential future of the evolving Khronos glTF PBR material definition.
Ben Houston • October 25, 2022