I Didn't Need Kubernetes
I moved my projects from Kubernetes to Google Cloud Run because I did not want to pay for cluster operations, idle capacity, and job-running infrastructure.
Ben Houston •


This is the personal blog of Ben Houston (bio here), a 3D computer graphics software developer. I've worked on projects like Web3DSurvey, Three.js, Deadline, Krakaota, and Exocortex VFX plugins. I'm also an entrepreneur, having founded Land of Assets, Threekit, Clara.io, Exocortex, and Frantic Films Software.
I moved my projects from Kubernetes to Google Cloud Run because I did not want to pay for cluster operations, idle capacity, and job-running infrastructure.
Ben Houston •

RISC-V is currently quite slow compared to modern CPUs in 2024.
Ben Houston •

Graph-based materials, while innovative and flexible, pose significant costs for run-time dynamic loading in Web and Games. We delve into these costs and propose alternative solutions.
Ben Houston •
Web3DSurvey is a tool for 3D web developers that tracks and aggregates WebGL, WebGL2, and WebGPU capabilities providing valuable insights into real-world support for these features.
Ben Houston •
Understand the background and potential future of the evolving Khronos glTF PBR material definition.
Ben Houston •
With Physically-based Rendering (PBR) becoming the new standard, we need a simple standard interchange format.
Ben Houston •