PBR Extensions for OBJ/MTL
With Physically-based Rendering (PBR) becoming the new standard, we need a simple standard interchange format.
Ben Houston •

This is the personal blog of Ben Houston (bio here), a 3D computer graphics software developer. I've worked on projects like Web3DSurvey, Three.js, Deadline, Krakaota, and Exocortex VFX plugins. I'm also an entrepreneur, having founded Land of Assets, Threekit, Clara.io, Exocortex, and Frantic Films Software.
With Physically-based Rendering (PBR) becoming the new standard, we need a simple standard interchange format.
Ben Houston •