Khronos glTF PBR Material
Understand the background and potential future of the evolving Khronos glTF PBR material definition.
Ben Houston • October 25, 2022

This is the personal blog of Ben Houston (bio here), a 3D computer graphics software developer. I've worked on projects like Web3DSurvey, Three.js, Deadline, Krakaota, and Exocortex VFX plugins. I'm also an entrepreneur, having founded Land of Assets, Threekit, Clara.io, Exocortex, and Frantic Films Software.
Understand the background and potential future of the evolving Khronos glTF PBR material definition.
Ben Houston • October 25, 2022
With Physically-based Rendering (PBR) becoming the new standard, we need a simple standard interchange format.
Ben Houston • May 6, 2015