Posts tagged: graphics

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Posts tagged: graphics, page 2

3D Web Apps For All Devices

Learn how to develop 3D web applications that work reliably across all devices using real-world browser capability data from Web3DSurvey.com with a practical two-tier development strategy.

Ben HoustonMarch 24, 2025

3D Web Apps For All Devices

Origins of Krakatoa

How I wrote the first version of Krakatoa at Frantic Films to render Doc Bailey's SPORE images for Stay, and how the renderer later reached Avatar, Harry Potter, and Exocortex Fury.

Ben HoustonDecember 6, 2024

Origins of Krakatoa

Building Deadline

In 2002, I joined Frantic Films to write fluid simulation software. A small scheduler I built for those sims became Deadline, a render farm manager used by Blizzard, major VFX studios, and considered by the Academy for Sci Tech Awards.

Ben HoustonDecember 5, 2024

Building Deadline

Costs of Material Graphs

Graph-based materials, while innovative and flexible, pose significant costs for run-time dynamic loading in Web and Games. We delve into these costs and propose alternative solutions.

Ben HoustonMay 30, 2023