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Posts tagged: graphics, page 4

  • Khronos glTF PBR Material

    Moving roughness and metallic values between tools does not guarantee the same image. glTF's PBR initiative aims to close that gap with a shared material specification—and reference renders that make visual differences testable.

  • PBR Extensions for OBJ/MTL

    PBR materials needed a way to travel between tools. Instead of inventing another format, I proposed adding a handful of parameters to Wavefront MTL—a small extension later adopted by TinyObjLoader and Blender.