Rendering Real-Time 3D Before GPUs
How I built real-time 3D rendering on a slow 486 with only 256 colors in VGA Mode 13h, using fixed-point math, palette quantization, matcap-style Phong lighting, and x86 assembly.
How I built real-time 3D rendering on a slow 486 with only 256 colors in VGA Mode 13h, using fixed-point math, palette quantization, matcap-style Phong lighting, and x86 assembly.
Today, I built a pure-TypeScript Zstandard implementation (library + CLI + dictionary training + interop tests) in just 4 hours using OpenAI Codex 5.3.